SumoXMLAttr
Numbers representing SUMO-XML - attributes.
An Element which don't belongs to GNENet but has influency in the simulation.
A lane area vehicles can halt at (netedit-version)
A road/street connecting two junctions (netedit-version)
GNEMoveOperation * getMoveOperation()
get move operation
std::string getParentName() const
Returns the name of the parent object (if any)
bool isValid(SumoXMLAttr key, const std::string &value)
method for checking if the key and their conrrespond attribute are valids
std::vector< GUIGeometry > mySymbolGeometries
symbols geometries
void drawGL(const GUIVisualizationSettings &s) const
Draws the object.
void setAttribute(SumoXMLAttr key, const std::string &value, GNEUndoList *undoList)
method for setting the attribute and letting the object perform additional changes
void commitMoveShape(const GNEMoveResult &moveResult, GNEUndoList *undoList)
commit move shape
void updateCenteringBoundary(const bool updateGrid)
update centering boundary (implies change in RTREE)
void writeAdditional(OutputDevice &device) const
writte additional element into a xml file
void updateGeometry()
update pre-computed geometry information
bool isAttributeEnabled(SumoXMLAttr key) const
std::string getAttribute(SumoXMLAttr key) const
~GNERerouterSymbol()
Destructor.
void setMoveShape(const GNEMoveResult &moveResult)
set move shape
GNERerouterSymbol(const GNERerouterSymbol &)=delete
Invalidated copy constructor.
std::string getPopUpID() const
get PopPup ID (Used in AC Hierarchy)
void splitEdgeGeometry(const double splitPosition, const GNENetworkElement *originalElement, const GNENetworkElement *newElement, GNEUndoList *undoList)
split geometry
GNERerouterSymbol(GNEAdditional *rerouterParent, GNEEdge *edge)
Constructor.
std::string getHierarchyName() const
get Hierarchy Name (Used in AC Hierarchy)
GNERerouterSymbol & operator=(const GNERerouterSymbol &)=delete
Invalidated assignment operator.
Position getPositionInView() const
Returns position of additional in view.
double getAttributeDouble(SumoXMLAttr key) const
Stores the information about how to visualize structures.
Static storage of an output device and its base (abstract) implementation.
A point in 2D or 3D with translation and scaling methods.