SumoXMLAttr
Numbers representing SUMO-XML - attributes.
An Element which don't belongs to GNENet but has influency in the simulation.
A lane area vehicles can halt at (netedit-version)
This lane is powered by an underlying GNEEdge and basically knows how to draw itself.
Position getPositionInView() const
Returns position of additional in view.
~GNEVariableSpeedSignSymbol()
Destructor.
void updateCenteringBoundary(const bool updateGrid)
update centering boundary (implies change in RTREE)
std::string getHierarchyName() const
get Hierarchy Name (Used in AC Hierarchy)
void setAttribute(SumoXMLAttr key, const std::string &value, GNEUndoList *undoList)
method for setting the attribute and letting the object perform additional changes
GNEMoveOperation * getMoveOperation()
get move operation
double getAttributeDouble(SumoXMLAttr key) const
std::string getAttribute(SumoXMLAttr key) const
void commitMoveShape(const GNEMoveResult &moveResult, GNEUndoList *undoList)
commit move shape
bool isValid(SumoXMLAttr key, const std::string &value)
method for checking if the key and their conrrespond attribute are valids
GNEVariableSpeedSignSymbol(GNEAdditional *VSSParent, GNELane *lane)
Constructor.
void writeAdditional(OutputDevice &device) const
writte additional element into a xml file
void setMoveShape(const GNEMoveResult &moveResult)
set move shape
void splitEdgeGeometry(const double splitPosition, const GNENetworkElement *originalElement, const GNENetworkElement *newElement, GNEUndoList *undoList)
split geometry
void updateGeometry()
update pre-computed geometry information
std::string getPopUpID() const
get PopPup ID (Used in AC Hierarchy)
GNEVariableSpeedSignSymbol(const GNEVariableSpeedSignSymbol &)=delete
Invalidated copy constructor.
GNEVariableSpeedSignSymbol & operator=(const GNEVariableSpeedSignSymbol &)=delete
Invalidated assignment operator.
std::string getParentName() const
Returns the name of the parent object (if any)
bool isAttributeEnabled(SumoXMLAttr key) const
void drawGL(const GUIVisualizationSettings &s) const
Draws the object.
Stores the information about how to visualize structures.
Static storage of an output device and its base (abstract) implementation.
A point in 2D or 3D with translation and scaling methods.